Michael Walker
Technical Creative Director · Systems Architect · Founder

Systems leadership

Build systems that make audiences part of the media.

Technical Creative Director · Systems Architect · Founder
Real time interaction platforms, telepresence, media pipelines, immersive production systems

I design and lead large scale interactive platforms where software, media, and participant input co create in real time. My work focuses on system definition, product direction, pipeline architecture, and deployment, not one off installations.

20 years building real time systems
Focus interaction, pipelines, platforms
Mode principal level direction

About

I operate at the intersection of creative direction, software architecture, and emerging AI tooling. I’ve led systems for live entertainment, public telepresence, and audience scale activations.

Co founder of SmileSoft.dev and GGGLUE Interactive.

Selected Systems · Case Studies

Each system is a platform: defined rules, real time inputs, operational constraints, and repeatable deployment.

NYC · Dublin PORTAL

Telepresence platform

Bi directional public telepresence system connecting two cities with synchronized real time video pipelines and continuous live operation.

Role: system architecture, interaction model, deployment Focus: low latency, reliability, live audience presence

#LIVINGROOMTODAY

Distributed performance

Global real time performance system enabling artists across countries to co create live with synchronized streams and audience interaction.

Role: platform design, production system, creative direction Focus: multi node coordination, participation, live broadcast

Brooklyn Mirage LED System

Real time media control

Large scale visual control and media pipeline powering a flagship immersive LED environment for live performance.

Role: founding architect, real time pipeline, control tooling Focus: performance reliability, operator workflows, show scale

Smile Drop · Heineken at Formula 1

High throughput interaction

Audience capture and processing system translating participation into real time personalized media outputs across event activations.

Role: product definition, interaction architecture, integration Focus: throughput, latency, repeatable deployment

CompUSA.live

Live format system

Live desktop theater format and production system exhibited at the New Museum.

Role: format design, production tooling, live operation Focus: repeatable show system, broadcast discipline

Capabilities

This is the hiring signal. Keep it concrete. No buzzwords. No art statements.

System architecture

  • Real time media pipelines
  • Low latency interaction
  • Telepresence architectures
  • High throughput audience systems
  • Distributed show control
  • Reliability and operations

Creative technology direction

  • Product definition
  • Interaction design
  • Generative systems
  • Experiential platforms
  • Operator workflows
  • Creative tooling

Engineering and integration

  • WebRTC and live video
  • Media servers and GPU systems
  • Control surfaces and protocols
  • Capture and ingest
  • Playback and rendering pipelines
  • On site deployment

AI workflows

  • Human in the loop systems
  • Generative media pipelines
  • Tool orchestration
  • AI directed interaction models
  • Rapid prototyping
  • System scaling

Credibility

Names matter. Keep this short, visible, and factual.

Heineken · Formula 1 Brooklyn Mirage New Museum GGGLUE Interactive SmileSoft.dev

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