Pixera 2110 (2024)

An R&D project advancing real-time video processing and SMPTE 2110 workflows for massive-scale live installations.

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F1 System (Heineken) (2024)

A cutting-edge capture and instant delivery system for the Formula 1 Las Vegas Grand Prix, built in collaboration with Heineken.

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RFIDrink (2024)

A personalized media system triggered by physical drink objects, blending the real world with customized digital experiences.

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Character Creator (2024)

A toolkit for building emotional, evolving NPCs powered by player interactions across games, worlds, and stories.

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#LIVINGROOMTODAY (2020)

A real-time pandemic-era livestream connecting artists and audiences inside the intimate space of their own homes.

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Softwear (2018)

An exploration into the textures of technology — rethinking "hardware" and "software" into human emotional frameworks.

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Subculture Club (Team Fish) (2017)

A semi-fictional crew that explored underground and DIY scenes, blending real documentation with absurdist digital myth-making.

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Officer Murphy (2016)

An interactive fiction/AR project that interrogates authority, surveillance, and the human longing for justice and control.

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Fuckwalker (2008)

A raw early experiment in physical performance art, rebellion against corporate culture, and playful disruption.

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