PHW was a global casting experiment disguised as a recruiting agency. Built around the idea that personality, charisma, and lived experience were more valuable than resumes or traditional credentials, PHW focused on sourcing talent for roles that didn't yet exist — or weren't being filled properly because of how hiring normally works.
Read moreWe kept seeing incredible people get overlooked in every field. Not because they lacked ability — but because their personalities didn't fit the system. PHW asked: What if the system fit them instead? It was built on belief in the nontraditional hire, the wildcard, the unproven star.
In 2025 Evil Empire Films is reuniting to create a series for the greater Rochester of New York's 200-year anniversary for the Erie Canal. This invitation isn't to just capture the celebration, we are working with the city to create a series about Rochester and the people who live there.
Read moreThe series will be shot in stereoscopic, the newest medium making it possible to experience Rochester how it should be seen—as a time capsule with rich history and a strong future.
This wasn't a product—it was a love letter disguised as an AI. Mr. Bubu started as a tutor for my nephew. Built in my voice, his job wasn't to give answers, but to guide. To nudge. To gently provoke learning through curiosity, care, and presence.
Read moreMr. Bubu is a personality-based AI tutor designed for creative kids ages 13+. He helps with homework, big ideas, and emotional moments using humor, questions, and Nonviolent Communication.
Models* is an audio-visual sensory music label, created while writing "The Gell" as part of the PWG universe. This wasn't just about music. It was about making something that could interact with your body — with or without your brain's approval.
Read moreModels* is a record label — a platform that houses six distinct bands, each with their own characters, worlds, and energy sources.
In February 2025, we had the opportunity to be part of the ST 2110 End-to-End Showcase, hosted by PIXERA at their Santa Monica studio.
Read moreA fully IP-based media ecosystem designed and executed as part of PIXERA's ST 2110 End-to-End Showcase, blending multiple render engines, simulation platforms, and camera feeds.
After developing our real-time capture and delivery system, we needed a proper test case. We were looking at music festivals, stadiums, venues — anywhere that generates high-energy moments.
Read moreIn partnership with Heineken, Smilesoft redefined fan engagement at the inaugural Las Vegas Grand Prix, delivering personalized race videos instantly.
Character Creator grew out of the same philosophy that drove our F1 and RCT work — moments are meant to be lived, seen, and shared.
Read moreCharacter Creator is a connected AR mirror system that lets people see themselves and each other as stylized, digital characters in real time.
After #LIVINGROOMTODAY, we were waiting for more people to reach out. People who wanted to build bridges between places, make real-time portals, create something that felt like ultimate connectivity.
Read morePortals are public technology art sculptures that connect to a network of identical installations across the globe. Each Portal is situated in a public space and provides a 24/7 real-time, unfiltered livestream that rotates between different locations on Earth.
After the success of our previous projects, we were approached to bring the eerie world of Hawkins to life in virtual reality. Collaborating with the creative minds behind Stranger Things.
Read moreAn episodic VR game developed and published by Tender Claws, released on multiple major VR platforms starting on February 22, 2024.
SmileSoft started as a late-night idea. We were tired of seeing good ideas watered down, promising tech trapped in pitch decks, and artists waiting for permission to build.
Read moreSmileSoft is a boutique creative technology company built to imagine and prototype future systems, operating at the intersection of art, engineering, and intuition.
When I moved to New York, I realized something fast: The New York City everyone talked about—the raw, chaotic, creative place—was dead. In its place was a giant mall that only looked like a city.
Read moreNNY is an umbrella for projects based in the New New York philosophy. It's about waking people up and reclaiming the real spirit of the city.
This wasn't just another venue upgrade — this was a system-level transformation. A chance to rethink how technology and performance could collide in a space built for impact.
Read moreWe helped reimagine The Brooklyn Mirage into one of the largest immersive entertainment venues in the U.S., using live rendering and next-generation video over IP (SMPTE 2110).
The Adventures of Yin and Yang is an interactive story project designed to live across multiple mediums.
Read moreTao Y&Y tells the story of multidimensional beings trapped inside a false world, using ASCII art and real-time collaborative storytelling.
This wasn't a show. It was a shelter. 5DLoveNetwork started as an experiment during a dark disconnected time, using voice-based platforms to host real soulful conversations with strangers.
Read moreA live social experiment disguised as a conversation series — pure voice, no algorithms, no cameras, just human connection.
TheGayMatrix was never supposed to exist. It was meant to be a one-night celebration of #LIVINGROOMTODAY's five-year anniversary — until the pandemic hit.
Read moreOriginally planned as a reunion show, it evolved into a worldwide digital performance network during COVID lockdowns, helping people survive isolation through live art.
In 2020, when the outside world closed, we turned inward. Divine Angel was an underground collaboration—a Brooklyn group experimenting with motion capture, character design, and real-time performance tech.
Read moreA collaborative R&D residency exploring full-body mocap, character puppeteering, and real-time embodiment in spaces like VRChat.
Azyros.world started as a Minecraft server — but it was never just a server. It was an experiment in permanence, connection, and living world-building.
Read moreAzyros is a lore-rich multiplayer world with procedural storytelling, living player archives, and an evolving mythos driven by players and events.
Smile in the Cell was a large-scale, immersive installation project built in Chagrin Falls, Ohio, working with Freeman and Lowe.
Read moreA massive underground immersive experience combining natural history dioramas, mirrored rooms, tunnels, and environmental sculptures.
Compusa.live was born during the creation of 8Ball TV. It took the stage off the stage—and onto the desktop itself.
Read moreA live-streamed performance series using a simulated chaotic desktop environment, blending glitch, theater, and early internet satire.
Juku is a restaurant in Chinatown, New York City. I ended up installing work there under duress after my experimental prototypes were sold without permission.
Read moreA restaurant installation misusing unauthorized early material experiments from Smile in the Cell.
Terror Works was born out of the NNY philosophy — shaking the city awake without permission, bureaucracy, or spectacle.
Read moreDirect street-level interventions under the NNY umbrella to disrupt the theme-parkification of New York.
33 Signs You're in a Simulation was one of the first immersive projects for 8Ball TV — a mix of 360° video, guided meditation, and hidden storytelling.
Read moreA series of 360° guided meditation walks through New York City designed to slow the audience down, help them notice, and reconnect through stillness.
8ball.tv was an internet-based 24/7 public access TV station — a place where anyone could submit videos to a global live stream.
Read moreA continuous online broadcast of experimental shows, performances, and public art, created during a formative period of early internet art.
#LIVINGROOMTODAY started as an experiment in creating an open-access livestreamed living room — a hybrid space where real-world and online communities collided.
Read moreA global live series connecting physical events across 17 countries with live-streamed art and spontaneous participation.
Softwear is an ongoing catalog of tangible projects — clothes, sculptures, and material experiments documenting the physical side of my creative practice.
Read moreA collection of handmade clothing, sculptures, and physical objects designed alongside digital projects.
Team Fish was a production company focused on soulful mini-documentaries, and Subculture Club was one of our biggest projects — exploring underground communities across America.
Read moreA YouTube-funded docuseries showcasing subcultures from fashion collectives to homeless tunnel communities.
Officer Murphy was an audio-visual project from 2010 — an experimental album and character-driven video project, built with a 10-year plan in mind.
Read moreAn experimental music and video project with a fictional narrative structure.
Fuckwalker was a pseudonym I used from 2008 to 2015 — embodying the role of the Holy Fool, creating without asking permission, and capturing raw, immediate creative energy.
Read moreA series of music sessions, performance art, and early collaborative experiments centered on immediacy, imperfection, and presence.